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{"id":3635,"date":"2022-02-10T11:10:27","date_gmt":"2022-02-10T08:10:27","guid":{"rendered":"https:\/\/www.gurukafa.net\/blog\/?p=3635"},"modified":"2022-02-10T11:10:27","modified_gmt":"2022-02-10T08:10:27","slug":"oyunlastirma-gamification-nedir-nasil-uygulanir","status":"publish","type":"post","link":"https:\/\/www.gurukafa.net\/blog\/oyunlastirma-gamification-nedir-nasil-uygulanir\/","title":{"rendered":"Oyunla\u015ft\u0131rma (Gamification) Nedir? Nas\u0131l Uygulan\u0131r?"},"content":{"rendered":"<h1>Oyunla\u015ft\u0131rma Nedir?<\/h1>\n<p>Yabanc\u0131 literat\u00fcrdeki kar\u015f\u0131l\u0131\u011f\u0131 gamification olan oyunla\u015ft\u0131rma, oyun tarz\u0131 mekanikleri kullanarak etkinliklere kat\u0131l\u0131m\u0131 te\u015fvik eden bir teknik olarak tan\u0131mlanabilir. Ayr\u0131 bir i\u00e7erik t\u00fcr\u00fc olmad\u0131\u011f\u0131ndan oyun oynamakla ayn\u0131 \u015fey say\u0131lmaz. <strong>Oyunla\u015ft\u0131rma<\/strong>, i\u015f, ama\u00e7 ve hedeflerin ger\u00e7ekle\u015ftirilmesini sa\u011flayan ve \u00e7evrimi\u00e7i platformlara eklenen oyun mekani\u011fi ile kullan\u0131c\u0131 sadakatini sa\u011flamaktad\u0131r. Etkili bir <strong>oyunla\u015ft\u0131rma deneyimi<\/strong> i\u00e7in kullan\u0131c\u0131n\u0131n duygular\u0131na dokunan ve kullan\u0131c\u0131yla kar\u015f\u0131l\u0131kl\u0131 olarak payla\u015f\u0131lan hedefler \u00fczerine yo\u011funla\u015fmak gerekir.\u00a0 Oyunla\u015ft\u0131rma bir\u00e7ok ba\u011flamda kullan\u0131labilir. \u0130\u015fletmeler genellikle \u00e7al\u0131\u015fan e\u011fitimi, i\u015fe al\u0131m, de\u011ferlendirme ve \u00fcretkenlik i\u00e7in oyunla\u015ft\u0131rma tekni\u011fini uygularlar. Buna ek olarak fiziksel aktivite, m\u00fc\u015fteri sadakati gibi durumlar\u0131 peki\u015ftirmek i\u00e7in de kullan\u0131labilir. Oyunla\u015ft\u0131rman\u0131n amac\u0131 kullan\u0131c\u0131lara i\u00e7erikle etkile\u015fim kurma konusunda ilham vermektir.<\/p>\n<p>Oyunla\u015ft\u0131rmada kullan\u0131lan baz\u0131 oyun mekani\u011fi \u00f6rnekleri \u015funlard\u0131r:<\/p>\n<p><strong>Hedefler<\/strong>: Kullan\u0131c\u0131lar, g\u00f6revleri tamamlar ve rozet veya puan gibi \u00f6d\u00fcllere ula\u015f\u0131rlar.<\/p>\n<p><strong>Durum<\/strong>: Kullan\u0131c\u0131lar, aktiviteleri tamamlayarak seviyelerini veya r\u00fctbelerini y\u00fckseltirler.<\/p>\n<p><strong>Topluluk<\/strong>: Kullan\u0131c\u0131lar, sorunlar\u0131 \u00e7\u00f6zmek, faaliyetleri tamamlamak veya ba\u015fka bir \u015fekilde bir hedefe ula\u015fmak i\u00e7in e\u015fle\u015ftirilir veya gruplara ayr\u0131l\u0131rlar.<\/p>\n<p><strong>E\u011fitim<\/strong>: S\u00fcre\u00e7 boyunca kullan\u0131c\u0131ya ipu\u00e7lar\u0131, p\u00fcf noktalar\u0131 ve testler verilir.<\/p>\n<p><strong>\u00d6d\u00fcller<\/strong>: Yukar\u0131da belirtildi\u011fi gibi, puanlar ve rozetler yayg\u0131n ve faydal\u0131 \u00f6d\u00fcllerdir.\u00a0Di\u011fer \u00f6d\u00fcller indirimler, kuponlar veya hediye kartlar\u0131 olabilir.\u00a0Bu, kullan\u0131c\u0131n\u0131n motivasyonunu art\u0131r\u0131r ve etkile\u015fimi y\u00fcksek tutar.<\/p>\n<h1><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-3639 aligncenter\" src=\"https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nedir-nasil-uygulanir-min-scaled.jpg\" alt=\"oyunla\u015ft\u0131rma nedir nas\u0131l uygulan\u0131r\" width=\"854\" height=\"569\" title=\"\" srcset=\"https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nedir-nasil-uygulanir-min-scaled.jpg 2560w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nedir-nasil-uygulanir-min-300x200.jpg 300w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nedir-nasil-uygulanir-min-1024x683.jpg 1024w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nedir-nasil-uygulanir-min-768x512.jpg 768w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nedir-nasil-uygulanir-min-1536x1024.jpg 1536w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nedir-nasil-uygulanir-min-2048x1365.jpg 2048w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nedir-nasil-uygulanir-min-558x372.jpg 558w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nedir-nasil-uygulanir-min-864x576.jpg 864w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nedir-nasil-uygulanir-min-400x267.jpg 400w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nedir-nasil-uygulanir-min-600x400.jpg 600w\" sizes=\"auto, (max-width: 854px) 100vw, 854px\" \/>Oyunla\u015ft\u0131rma Nas\u0131l Uygulan\u0131r?<\/h1>\n<p>Oyunla\u015ft\u0131rma, kullan\u0131c\u0131lar\u0131 kazanmak, etkile\u015fimde bulunmak ve elde tutmak i\u00e7in g\u00fc\u00e7l\u00fc bir ara\u00e7t\u0131r ve bir\u00e7ok bi\u00e7imde kullan\u0131labilir. Bu nedenle uygulama i\u00e7in neredeyse sonsuz se\u00e7ene\u011finiz vard\u0131r.\u00a0Ancak oyunun hedef kitlenizle alakal\u0131 olmas\u0131, bir \u00f6d\u00fcl sa\u011flamas\u0131 ve kat\u0131l\u0131mc\u0131lar\u0131 motive etmenin bir yolunu i\u00e7ermesi gerekti\u011fini unutmay\u0131n\u2026<\/p>\n<ul>\n<li>\n<h3>Oyunla\u015ft\u0131rmay\u0131 mevcut e\u011fitim programlar\u0131na ekleyin.<\/h3>\n<\/li>\n<\/ul>\n<p>Oyunla\u015ft\u0131rmay\u0131 mevcut e\u011fitim program\u0131 s\u00fcrecine entegre edebilirsiniz. E\u011fitimde problem \u00e7\u00f6zme, ger\u00e7ek d\u00fcnyadaki zorluklar ve de\u011fi\u015fen davran\u0131\u015f \u00f6rneklerine bakmay\u0131 i\u00e7eren noktalarda lider tablosu, puanlama ve \u00f6d\u00fcllendirme gibi uygulamalarla oyunla\u015ft\u0131rma tekni\u011fini uygulayabilirsiniz.<\/p>\n<ul>\n<li>\n<h3>\u00d6d\u00fcllerle motive edin.<\/h3>\n<\/li>\n<\/ul>\n<p>E\u011fitim s\u00fcrecini ba\u015far\u0131yla tamamlayan \u00e7al\u0131\u015fanlar\u0131 motive etmek ama\u00e7l\u0131 \u00f6d\u00fcllendirmek daha sad\u0131k \u00e7al\u0131\u015fanlara sahip olman\u0131z\u0131 sa\u011flar.<\/p>\n<ul>\n<li>\n<h3>Hik\u00e2ye anlat\u0131m\u0131 etkile\u015fim getirir.<\/h3>\n<\/li>\n<\/ul>\n<p>Dinamik bir hik\u00e2ye anlat\u0131m\u0131 kullanarak belirli bir rol\u00fcn g\u00fcnl\u00fck operasyonlar\u0131n\u0131 ve g\u00f6revlerini takip eden bir oyun geli\u015ftirmek \u00e7al\u0131\u015fanlar\u0131 me\u015fgul tutabilir. \u00c7al\u0131\u015fanlar\u0131n rol\u00fc oynamas\u0131n\u0131, sorunlar\u0131 \u00e7\u00f6zmesini ve \u00e7\u00f6z\u00fcmleri de\u011ferlendirmesini sa\u011flay\u0131n. Sonu\u00e7lar size g\u00fc\u00e7l\u00fc ve zay\u0131f y\u00f6nlerinin ne oldu\u011funu g\u00f6sterecek. Bu da \u00e7al\u0131\u015fanlar\u0131n\u0131z\u0131n performans\u0131n\u0131 art\u0131racak ipu\u00e7lar\u0131n\u0131 size sunar.<\/p>\n<ul>\n<li>\n<h3>Rekabet etkile\u015fimi art\u0131r\u0131r.<\/h3>\n<\/li>\n<\/ul>\n<p>\u0130\u015fletmeler, do\u011fal rekabet etme arzusunu kullanarak yeni bilgi edinme s\u00fcrecini bir oyuna d\u00f6n\u00fc\u015ft\u00fcrebilir. Quizler, puanlar ve liderlik tablosu sistemini kullanarak \u00e7al\u0131\u015fanlara yeni bilgilerde ustala\u015fma konusunda ilham verebilir. Bunu yaparken dikkat etmeniz gereken noktalar:<\/p>\n<ul>\n<li>Oyunla\u015ft\u0131rma yoluyla neyi ba\u015farmak istediklerini net ve somut olarak belirleyin.<\/li>\n<li>Kullan\u0131c\u0131 deneyiminin \u00f6nemli bir fakt\u00f6r oldu\u011funu g\u00f6z \u00f6n\u00fcnde bulundurun. Uygulama veya olu\u015fturdu\u011funuz sistemi bu do\u011frultuda geli\u015ftirin.<\/li>\n<li>Kullan\u0131c\u0131lar\u0131n uygulaman\u0131n veya sistemin nihai hedeflerini anlad\u0131\u011f\u0131ndan emin olun.<\/li>\n<\/ul>\n<h1><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3638 aligncenter\" src=\"https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nasil-uygulanir.jpg\" alt=\"oyunla\u015ft\u0131rma nas\u0131l uygulan\u0131r\" width=\"1200\" height=\"577\" title=\"\" srcset=\"https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nasil-uygulanir.jpg 1200w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nasil-uygulanir-300x144.jpg 300w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nasil-uygulanir-1024x492.jpg 1024w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nasil-uygulanir-768x369.jpg 768w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nasil-uygulanir-672x323.jpg 672w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nasil-uygulanir-1038x499.jpg 1038w, https:\/\/www.gurukafa.net\/blog\/wp-content\/uploads\/2022\/02\/oyunlastirma-nasil-uygulanir-400x192.jpg 400w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/>Oyunla\u015ft\u0131rma \u00d6rnekleri<\/h1>\n<p>Gelelim baz\u0131 oyunla\u015ft\u0131rma \u00f6rneklerine\u2026<\/p>\n<h3><strong>Nike+Ko\u015fu Kul\u00fcb\u00fc<\/strong><\/h3>\n<p>Nike bu uygulamay\u0131 kullan\u0131c\u0131lar\u0131n\u0131, fitness yolculuklar\u0131nda motive etmek i\u00e7in geli\u015ftirdi. Skor tablolar\u0131, meydan okumalar, rozetler ve kupalar kullanan Nike, kullan\u0131c\u0131lar\u0131n d\u00fcnyan\u0131n d\u00f6rt bir yan\u0131ndaki sporculara kar\u015f\u0131 rekabet etmesini sa\u011fl\u0131yor. Bunun yan\u0131 s\u0131ra antrenman planlar\u0131, fitness ipu\u00e7lar\u0131 ve ki\u015fisel geli\u015fimleri takip etme yetene\u011fini sa\u011flayarak kullan\u0131c\u0131lar\u0131n\u0131 aktif tutmay\u0131 hedefliyor.<\/p>\n<h3><strong>Starbucks \u201cMy Starbucks Rewards\u201d <\/strong><\/h3>\n<p>M\u00fc\u015fteri sadakatine ve \u00e7al\u0131\u015fan ba\u011fl\u0131l\u0131\u011f\u0131na kendini adam\u0131\u015f olan bir marka: Starbucks, \u201cMy Starbucks Rewards\u201d program\u0131 ile m\u00fc\u015fterilere \u00fccretsiz yiyecek, i\u00e7ecek ve her sat\u0131n alma sonras\u0131 puan veya y\u0131ld\u0131z kazand\u0131r\u0131yor. Starbucks bu oyunla\u015ft\u0131rma tekni\u011fi ile t\u00fcketicilere, \u015firkete sad\u0131k kal\u0131rlarsa \u00f6d\u00fcllendirilecekleri fikrini geli\u015ftiriyor.<\/p>\n<h3><strong>Duolingo<\/strong><\/h3>\n<p>Duolingo dil \u00f6\u011frenmeyi e\u011flenceli ve ilgi \u00e7ekici hale getirmek i\u00e7in oyunla\u015ft\u0131rmay\u0131 kullanman\u0131n bilinen en iyi \u00f6rne\u011fidir. Seriler, g\u00fcnl\u00fck hedefler ve s\u0131n\u0131rl\u0131 say\u0131da can kullanarak kullan\u0131c\u0131lar\u0131 her g\u00fcn giri\u015f yapmaya ve \u00f6\u011frenmeye devam etmeye motive eder. T\u00fcm \u00f6\u011frenme deneyimini puanlar, rozetler, sosyal i\u015flevler, \u00f6d\u00fcller ve daha fazlas\u0131yla oyunla\u015ft\u0131rmak, \u00e7al\u0131\u015fmalar\u0131nda kullan\u0131c\u0131lar i\u00e7in ivme ve motivasyon olu\u015fturmaya yard\u0131mc\u0131 olur. Dil \u00f6\u011frenmenin s\u0131k\u0131c\u0131 yan\u0131n\u0131 en aza indirgeyerek kullan\u0131c\u0131lar\u0131n h\u0131zl\u0131 sonu\u00e7 almas\u0131n\u0131 sa\u011flar.<\/p>\n<h3><strong>Todoist<\/strong><\/h3>\n<p>Todoist, kullan\u0131c\u0131lar\u0131n b\u00fcy\u00fck i\u015f projelerinden basit ev i\u015flerine kadar her \u015feyi takip etmelerine yard\u0131mc\u0131 olan bir \u00fcretkenlik uygulamas\u0131d\u0131r.\u00a0Uygulama, kullan\u0131c\u0131lar\u0131 bitirdikleri her g\u00f6rev i\u00e7in puanlarla \u00f6d\u00fcllendirmek ve son teslim tarihini ka\u00e7\u0131rd\u0131klar\u0131 i\u00e7in negatif puanlama ile g\u00f6revlerini tamamlamalar\u0131n\u0131 istemek i\u00e7in oyunla\u015ft\u0131rmay\u0131 kullan\u0131r.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Oyunla\u015ft\u0131rma Nedir? Yabanc\u0131 literat\u00fcrdeki kar\u015f\u0131l\u0131\u011f\u0131 gamification olan oyunla\u015ft\u0131rma, oyun tarz\u0131 mekanikleri kullanarak etkinliklere kat\u0131l\u0131m\u0131 te\u015fvik eden bir teknik olarak tan\u0131mlanabilir. Ayr\u0131 bir i\u00e7erik t\u00fcr\u00fc olmad\u0131\u011f\u0131ndan oyun oynamakla ayn\u0131 \u015fey say\u0131lmaz&#8230;.<\/p>\n","protected":false},"author":2,"featured_media":3640,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[187,374,377,77,255,641,212,915,913,74,296,916,914,912,917],"class_list":{"0":"post-3635","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-genel","8":"tag-antalya-ajans","9":"tag-antalya-dijital-pazarlama","10":"tag-antalya-en-iyi-reklam-ajansi","11":"tag-antalya-reklam-ajansi","12":"tag-antalya-reklam-ajanslari","13":"tag-antalya-reklam-calismasi","14":"tag-antalya-sosyal-medya-calismalari","15":"tag-gamification-nasil-uygulanir","16":"tag-gamification-nedir","17":"tag-gurukafa-antalya-reklam","18":"tag-gurukafa-reklam-ajansi","19":"tag-oyunlastirma-deneyimi","20":"tag-oyunlastirma-nasil-uygulanir","21":"tag-oyunlastirma-nedir","22":"tag-oyunlastirma-ornekleri"},"_links":{"self":[{"href":"https:\/\/www.gurukafa.net\/blog\/wp-json\/wp\/v2\/posts\/3635","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gurukafa.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gurukafa.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gurukafa.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gurukafa.net\/blog\/wp-json\/wp\/v2\/comments?post=3635"}],"version-history":[{"count":3,"href":"https:\/\/www.gurukafa.net\/blog\/wp-json\/wp\/v2\/posts\/3635\/revisions"}],"predecessor-version":[{"id":3641,"href":"https:\/\/www.gurukafa.net\/blog\/wp-json\/wp\/v2\/posts\/3635\/revisions\/3641"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gurukafa.net\/blog\/wp-json\/wp\/v2\/media\/3640"}],"wp:attachment":[{"href":"https:\/\/www.gurukafa.net\/blog\/wp-json\/wp\/v2\/media?parent=3635"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gurukafa.net\/blog\/wp-json\/wp\/v2\/categories?post=3635"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gurukafa.net\/blog\/wp-json\/wp\/v2\/tags?post=3635"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}